
You do get to pick jobs for your main character and travelling companions, but outside of specific events (more on that later) these are set in stone for most of the game, so you don't really get to experiment and see which job classes work well together. Each of those mechanics though come with a big BUT that would be off-putting for fans of JRPGS, and perhaps set up new RPG players incorrectly if they moved from Miitopia to another RPG. You gain experience for fighting in battles, and equipment you gain (armor and weapons) are job specific. Playable characters pick jobs that determine their stat increase as well as what abilities they can learn and use. Miitopia has RPG mechanics and is trying to call to mind some of your favorite old school JRPGS. I would say that is a bit generous, but lets discuss. A game to get newcomers to RPGs a jumping off point to see if they like the genre.

Miitopia would describe itself as an RPG light where you get to control the cast with your family and friends.

There is a lot to talk about here, so let's dive in. Miitopia has taken over my gaming life and now that I finally beat it I need to discuss it. I know I said I was going to talk about Flower next, but I had to call an audible. This is an ongoing list where I attempt to do the following: Play, Complete, and Rank every video game in the known universe in order to finally answer the age old question "What is the greatest game of all time?" For previous entries find the links on the attached spreadsheet.
